Arslan

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350 pages | Wordware Publishing, Inc. (July 30, 2001) | ISBN: 1556228155 | PDF | 77 Mb

Modeling a Character in 3DS Max

description;
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

Learn how to:

* Model with primitives
* Use extrusions and Booleans
* Mirror and reuse models
* Optimize the mesh
* Create and apply textures
* Loft shapes



Download:

http://rapidshare.com/files/290702093/Modeling_a_Character_in_3DS_Max.rar

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