Arslan

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Publishing, Kindle Edition | January 29, 2008 | ISBN: B001UV3TO2 | PDF | 7 Mb | 284 pages



Product:

Professional iPhone and iPod touch Programming
What you learn from this book:

As the design and implementation of an iPhone User Interface
Ways to enable and optimize web sites for iPhone and iPod touch.
Tips for handling touch interactions and the inclusion of JavaScript events
Specific CSS styles that are useful for developing applications
Techniques for integrating applications with core iPhone services, including telephone, mail and Goolge Maps
How to minimize constraints and maximize bandwidth and app-performance execution
Methods of debugging Mobile Safari applications

Who this book is for:
This book is for Web developers who want to build new applications for iPhone and iPod touch. The knowledge of HTML / XHTML, CSS, JavaScript, AJAX and necessary.

Wrox Professional guides are planned and written by programmers working for the real-world needs of programmers, developers and IT professionals. Focused and relevant, they are to the questions t3echnology professionals every day. They provide examples, practical solutions and expert training in new technologies, all programmers to help build a better job.

Download link:

http://rapidshare.com/files/286907400/Professional_iPhone_and_iPod_touch_Programming.rar



























Wordware Publishing, Inc. | May 25, 2003 | ISBN: 1556229682 | PDF | 5 Mb | 706 pages

Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)



For programmers who are new to graphics and game programming.

"Advanced 3D Game Programming with DirectX 9.0" by Peter Walsh covers a broad range of subjects critical to making games: graphics, artificial intelligence, networking, and mathematics. Priced at just under $60, the book contains eleven chapters that span approximately 520 pages.

The first chapter, "Windows" describes how to create a window and respond to some of the common Windows messaging events. The chapter defines several custom classes that loosely resemble code created by Visual Studio's workspace wizard but cleaner and in a Win32 flavor. These classes form the framework for a generic Windows game.

The next three chapters (Getting Started with DirectX, DirectInput, and DirectSound) show how to compile and link DirectX with your application and initialize two of the sub-systems found in DirectX, DirectSound and DirectInput. The sub-systems are briefly highlighted and wrapper classes are given to simplify their usage. The DirectInput and DirectSound chapters focus on initialization of each system rather than exploring the more sophisticated uses of each system like force feedback or dynamic audio mixing.

Chapters on 3D math, artificial intelligence, and networking follow. The math chapter provides basic math definitions like the dot and cross products as well as container classes for vectors and matrices. The AI chapter is brief. Readers seeking to gain a deeper understanding should read the chapter in conjunction with a decent college text that describes fundamental search routines like A* or Djkstra's algorithm. Lastly, the networking chapter relies on WinSock without mentioning DirectPlay. Classes are provided to encapsulate the network layer of a game. While all three chapters are essential to game programming, none adequately covered the complexity and nuances of each subject given the space provided.

The remaining chapters presented in the last fifth of the book discuss rendering and are easily the highpoint of the text. Walsh attempts to detail advanced topics like multi-texture and multi-pass rendering using the fixed function pipeline. Yet despite featuring DirectX 9.0, many of the new SDK features were missing from the text such as vertex and pixel shaders, displacement maps, or the two-sided stencil mode. Beginning with lighting and fog parameters, Walsh explores several sophisticated graphics techniques including the mathematics of animation, subdivision of surfaces, radiosity, and progressive meshes. Then, examples of multi-pass texture mapping (light maps, environment maps, and glow maps) are provided to illustrate various DirectX render states. Last, Walsh discusses scene management to assist in reducing the number of objects drawn per frame by using portals to test visibility and octrees.

download link:

http://rapidshare.com/files/286901354/Advanced_3D_Game_Programming_with_DirectX_9.rar
























Published by: Ron Gilster | 17, 2008 | PDF | 17 Mb

Product Description
Set up and administer a SharePoint Server 2007 environment. Get started on Microsoft Office SharePoint Server 2007 quickly and easily with help from this step-by-step guide. Using clear instructions, Microsoft Office SharePoint Server 2007: A Beginner’s Guide shows you how to set up and configure SharePoint Server, collect and store data, build lists and libraries, and enable enterprise search capabilities. You’ll learn how to create portals and Web pages, secure your SharePoint Server 2007 environment, and optimize performance. Microsoft Office 2007 integration techniques are also covered. Install and configure SharePoint Server 2007. Secure your SharePoint Server network and data. Easily locate files and folders using the Search feature. Simplify data collection using forms and workflows. Logically organize content into lists and libraries. Monitor, maintain, and back up your SharePoint Server environment. Build Web applications and portals from reusable, modular Web Parts. Improve efficiency using customized views and metadata schemes. Seamlessly integrate with Microsoft Office Outlook 2007.

About the Author

Ron Gilster, MBA, A+, Network+, i-Net+, CCNA, CCSE, is a bestselling author of several computer books, including PC Hardware: A Beginner's Guide. He has held senior-level positions in the telecommunications, Internet services, and point-of-sale industries and has served as a consultant with Price Waterhouse & Co.

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http://rapidshare.com/files/286899134/MCGraw-Hill_Osborne_Microsoft_Office_SharePoint_Server_2007_A_Beginner_s_Guide.rar
























Published by: McGraw-Hill | ISBN:0071496165 | 914 pages | 17, 2008 | PDF | 40 Mb

Product Description

Your Hands-On Guide to SAP Business Information Warehouse

Give your company the competitive edge by delivering up-to-date, pertinent business reports to users inside and outside your enterprise. SAP Business Information Warehouse Reporting shows you how to construct Enterprise Data Warehouses, create workbooks and queries, analyze and format results, and supply meaningful reports. Learn how to use the BEx and Web Analyzers, Web Application Designer, Visual Composer, and Information Broadcaster. You will also find out how to forecast future business trends, build enterprise portals and websites, and tune performance.
•Group data into InfoCubes and DataStore Objects and generate reports using queries and workbooks
•Work with the BEx Analyzer, Web Analyzer, and Query Designer
•Build queries and reports using the Business Administration Workbench
•Add attachments and drill-through using Document Integration and RRI
•Format and distribute results using Report Designer and Information Broadcaster
•Extend functionality with Enterprise Portal, Data Modeling, and Visual Composer
•Deploy charts, maps, diagrams, and unit of measure conversions
•Predict trends and possible outcomes using SBC and Integrated Planning
•Generate HTML pages using Enterprise Reporting and Web Application Designer
•Create BI-based corporate Web and intranet sites using SAP Enterprise Portal
About the Author
Peter Jones is a platinum consultant at SAP Training/Business Consulting with more than nine years of consulting and educational experience. He regularly speaks at SAP-sponsored events.


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http://rapidshare.com/files/286892678/SAP_Business_Information_Warehouse.rar















size: 5mb

indian movie ghumlam-e-mustafa song tera ghum mera ghum ayk jaisa sa sanam

download link:

http://rapidshare.com/files/274599882/ghulamemustafa01.mp3
























Mindy McAdams, “Flash Journalism: How to Create Multimedia News Packages” | 16.42 MB
Focal Press | 2005-04-21 | ISBN: 0240806972 | 520 pages | PDF

This book will assist journalists and Flash developers who are working together to bring video, audio, still photos, and animated graphics together into one complete Web-based package.
This book is not just another Flash book because it focuses on the need of journalists to tell an accurate story and provide accurate graphics. This book will illustrate how to animate graphics such as maps, illustrations, and diagrams using Flash. It will show journalists how to integrate high-quality photos and audio interviews into a complete news package for the Web.

Each lesson in the book is followed by a learning summary so that journalists can review the skills they have acquired along the way. In addition, the book’s six case studies will allow readers to study the characteristics of news packages created with Flash by journalists and Web developers at The Washington Post, MSNBC.com, and Canadian and European news organizations.

* Perfect for photojournalists who want to create or produce online slide shows with audio.
* A list of keyboard shortcuts for Flash will be included as an appendix.
* Lessons, not reference. This accessible approach for learning Flash MX 2004 illustrates its concepts with concrete examples that make sense.

Download


http://rapidshare.com/files/284748358/Flash_Journalism_-_How_to_Create_Multimedia_News_Packages.rar

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